Collecting money from jobs and completing stages is a very important part of strengthening Nayuta in order to bash in the skulls of tougher baddies. While you may not have to juggle stat points and skill trees, you do still have to worry about equipment management and learning new moves from Master Orbus who hangs out on the beach in town. Leveling up Nayuta a couple times should be enough if you encounter a struggle-filled boss fight. Since the game’s main gameplay loop involves taking on its various standalone stages, you can go back through them and grind to your heart’s content if you find yourself getting into a tough spot throughout the story. As you do take down monsters you will level up and gain stat points, with the player simply being able to move on without having to manage point allocation or ability acquisition manually. You’ll be able to dodge, jump, and have your adventuring partner help out against monsters, but for the most part the system’s lack of complexity is a boon. Combat shines in its simplicity and doesn’t throw too much at the player, resulting in satisfying gameplay. In this story you’ll take control of Nayuta and be able to explore open 3D environments, do a bit of platforming, and hack and slash your way through enemies to progress through the tale. As an action-oriented game more in-line with Ys than the turn-based games, players may be more familiar with from the more recently-released Trails titles, The Legend of Nayuta takes from another of Falcom’s respected formulas. While Nayuta’s tale is both a spin-off title and a port of a game that originally first appeared on Sony’s PSP, it still possesses quite a bit of the charm that players have come to appreciate from the franchise. Falcom’s storied RPG series belovedly known by fans simply as “Trails” spans over many years, following various linked characters across a war-torn timeline.
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